Dear Joe the Bartender,
Thanks’ for your comprehensive answer, that’s really explain many things. However, I still have some questions/suggestions if you don't mind).
- Joe the Bartender wrote:
- The reason this appears to be so low is also because the power of the Mighty Blow skill was halved to give +1 damage per point, so all items which increased damage have also been halved as well.
That's truly interesting point! Do I understand correctly that, for example, 30% mighty blow skill now means 2 things the same time: 1) the hero deals critical strike 30% of all strikes, 2) the damage adds +30 damage vs triple damage in the original game? So if I up my skill by 50%, then I'll deal +50 damages 50% of the time?
If so, it's great. I remember my 38 lvl warrior on WBC campaign who could defeat all the map by himself, no matter what a difficulty was and how many sides there was).
- Joe the Bartender wrote:
- This was definitely one of the more controversial changes in 0.8.8. After we performed extensive testing, we found that 0.8.7's balancing was somewhat irregular.
As I imagined). That's interesting from one point of view and battles look very different from the original game. I could say that the game became faster (cheaper units, faster buildings) and more dynamic. However, races are still not comparable. For example, knights are among the strongest races, probably the strongest one. When I tried to change the race in the campaign from knights to barbarians, the game became much more harder). And it was against the Empire - the most medium race of all.
By the way, do you have a plan to make the balance more different for the races? For example, dwarf units might have 100-200 hp and 15-25 damages, but very slow speed and very slow attack speed. In the Fifth Horseman mod something similar was implemented: races are very much different from each other. For instance dwarwen infantry had 200 hp and 10 damage => excellent unit for defense but useless in fast attacks.
It's only mu thoughts, I understand that you did lots of testing and found the better way of units balancing).
And I have a final question/ideas regarding the Titans. In fact, there is no way to deal with the Titan if it appeared. Absolutely no way. Units became weaker (except some generals), at the same time titans has x2 times more hp compared with the original game. And their damage is also higher comparable to lower general units damage. For example 115 damage of Sirian I thinks is higher that 140 in WBC3. Titans are almost unbeatable. By WB lore it should be so, cause the’re legendary demi-guds, protectors of all races. Bu from balance point of view If you have the Titan you win. He slays all the sides alone. If the AI has the Titan and you don't you lose 95%. But unfortunately in fact titans are useless cause you finish the game faster than build the titan 95% of all cases
The question is, do you have some plans to make Titans 1) more useful in game (cheaper/earlier access/less building time), 2) not so powerful. Probably they should have 600-800 hp as in the original game, 50% less combat/armor, but some unique abilities and spells. In this way Titans would be the powerful super wizards, morale leaders, supporting the army, rather than replacing all units by its own.
From the game lore, you can rename these units as “Avatars”: “Syrian’s Avatar”, “Lord Bane’s Avatar” and so on. Such a scheme can explain why you summon these units again and again. Because they would be not the Titans as they are, but only their physical personification in Etheria. Finally, Titans as demi-god creatures should be far from casual fights across the Etheria, and they could probably appear as “Titans” only once in the C.Campaing (and future “Campaign”) whilst you assault race’s capital as the last hope of dying race.
Just imagine. You assault some Capital. And when the opp race has 1 building left the text message appear directly from the Titan like “I am Lunarion, the Immportal King of noble High Elves. You dared to beat my children and now I deal with you personally. Tremble and fear miserable creatures, the God is upon you!” Something like that). After that Lunarion appears with the big last army which you should defeat. The “True Titans” might be even stronger and bigger then the existing ones.
Or probably Titans would appear as an additional mission after the Capital Siege like “Kill Lunarion, Protector of High Elves to force them to join you”. And in this mission your opp start with the Titan.
In casual fights you could summon only Avatar, not the Titan himself.[/quote]
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