1. Wall of Thorns is not listed in the editor. (It's absent from the editor list at the bottom of Building.cfg) FIXED
2. The Ice Maiden is listed twice in the game's army.cfg, with the first entry sharing the same ID with the Orc's Goblin Chieftain. This entry is actually unused and can be replaced for an entirely new unit. FIXED
3. Salamanders and Reapers aren't tagged as being extra planar creatures. FIXED
4. Archons are meant to have a price discount when purchased through the Knight race, but the discount was incorrectly placed for metal instead of gold, thus Knight's are paying full gold for the Archon when they are not meant to. There is also a crystal discount, but that one works as intended. FIXED
5. The Tyrannosaurus doesn't actually require the Sarus Pen for production. Instead, it's incorrectly tagged to require a level 5 Sun Temple. FIXED
6. Gnolls are racially tagged as Orcs and evil, but they are neither. FIXED
7. Some of the Swarm's non-producible buildings pointlessly stop defeat. (Only those that can produce units, attack or convert should) FIXED
8. Elven Hunters are racially tagged as High Elves instead of Wood Elves. FIXED
9. Lightning Hawks are tagged as good creatures, but every other flier (except Dragonliches and Celestial Dragons) are tagged as neutral. This makes their alignment inconsistent. FIXED
10. Firebombs are tagged as "huge" units despite obviously being small. FIXED
11. Imps aren't tagged as being evil. Maybe they're not meant to be? They're daemonic so I say they should be. FIXED
12. King Khalid isn't tagged as being a missile unit. This actually does a lot of beneficial things to him. Either he is incorrectly tagged as being a melee unit or, if intentional, then not documented in the help box. FIXED
13. Tower of the Moon isn't tagged to stop defeat, despite producing the High Elven Titan and even able to attack via the Holy Word ability. FIXED
14. The Dark Elven Void isn't tagged to stop defeat, despite being able to attack. FIXED