Next is to find the time to make a model that will actually be used in game. I'm certain that my next and prpper models will be new features. These are also going to be a "render test". This is because when I was making 3D models for Duke Nukem 3D, I immediately became concerned with the way Blender 3D renders models. Basically, it wasn't great and it was too harsh on shadows. You could have 2 polygons side by side with one only slightly angled but Blender would shade that one almost black. This made my models look VERY blocky.
I'm hoping that I can eliminate this effect by ramping up the amount of polygons my models have, since these models wont actually appear in their model format and thus have no restrictions in regards to performance. This is something which I could not do for Duke3D, as that used the actual models and thus I have limitations to play with.
We'll see what happens.