Other thing I really want to change is halberdier and knight units. Halberdier has a problem being almost carbon copy of pike, it could be modified to have more HP cost 3 army points to pikeman 2 and get combat bonus vs infantry.
Something like this:
1)Pikeman 100 HP/ 20% Armour/ 10% Resistance/ 2army points/ double combat vs. cavalry
3)Halberdier 150HP 30% Armour/ 10% Resistance/ 15 dmg/ double combat vs infantry
This way both units would be useful for whole game.
About knights I toyed with idea of making Knight->Cavalier->Paladin upgradable as undead units, with additional unit for stables:
1)Knight 180HP/30% Armour/ 10% Resistance/ 4 Army points, half damage from melee attacks
2)Cavalier 190HP/ 40% Armour/ 10% Resistance/ 4 Army points, half damage from melee attacks
3)Paladin 200HP/ 50% Armour/ 10% Resistance/ 4 Army points, half damage from melee attacks, slashing damage type
4)Mounted Sergeant 150HP/ 20% Armour/ 30% Resistance/ 15dmg slashing/ 3 Army points, half damage from ranged attacks, uses imperial model.
Knight line is good in melee combat, average against archers and really vulnerable to mages, while new sergeant unit fares poorly in close combat but can ride down archers and mages.
To counter act lack of elemental damage Dancing sword could get electrical damage type : 80HP/ 20% Armour/ 20% resistance and 2 Army points.
I really should get to writing down my proposed unit changes somewhere. But basics are simple 200 Army limit, about 20 to 30% more HP and less armour and resist. Builders cost 1AP, basic units 2AP etc.