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 High Level AI

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Posts : 4
Join date : 2017-06-04

PostSubject: High Level AI   Mon Jun 12, 2017 10:42 am

I'd love it if you can code an AI that can intelligently handle high level heroes (75+).

As I'm sure you're aware, at that high a level, the AI becomes extremely easy. Can you create a Grand Emperor AI capable of handling it?

One of the problems I noted is the hero generation done randomly. I play usually with the max number of AI on Grand Emperor AI all on the same team. I then try to make the hero level of the computer at least double my own. So if I am playing a level 75 hero, then they have 150 level heroes.

Even with that, most of the time, it isn't difficult to beat them. When looking at why, it seems the computer in its random creation assigns values where it helps very little. Like seeing a non-spell class putting 80 points into energy or something like that.

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Joe the Bartender
Keeper of Balance
Keeper of Balance
Joe the Bartender

Posts : 369
Join date : 2014-08-20
Location : The Candlekeep Inn

PostSubject: Re: High Level AI   Mon Jun 12, 2017 9:42 pm

The only thing I know is that we will be making AI spend their points more wisely in a future patch.
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