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 Replayable missions on the world map

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Rodmar18
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Rodmar18


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PostSubject: Replayable missions on the world map   Replayable missions on the world map I_icon_minitimeWed May 31, 2017 11:26 pm


  1. In vanilla game, on the world map, replayable missions are not differentiated from unique missions (which are playable only once). Both are indicated by a 'crossed swords' icon. Replayable missions that occur on random maps, on the other hand, are differentiated by a yellow question mark painted on the a fore-mentionned icon.

    For instance, "Barbarian Skirmish" in Daros features such a question mark, while "Defend the Wall" doesn't.

    Granted,
    1°) once you get at the mission's location, you may access the mission's briefing which explicitly states if this mission is replayable or not;
    2°) after a while, any mission left on the world map is a replayable mission, anyways.

    Suggestion:
    Instead of two, we could have three different icons: unique, replayable, and random (replayable), missions, because it helps to manage the travels and diplomacy (when you don't know the game by heart) ("Wait, a mission is available there. Did I forget this one, or is it a replayable one that can help me change my diplomacy settings, ...").
    OR
    Instead of two, we could have only one icon, because it's not 'RPG' to know that a battle will occur on a random map (nor it would to know the diplomacy bonus/penalty, most rewards, the chances for ambush, ...).

  2. In vanilla game, some missions are playable (and displayed) only when pre-requisites are met, either global variables are set, or another mission is won. Once a replayable mission is available, it can be played over and over.

    Suggestion:
    Add some daily counter to replayable missions (and possibly to some unique missions as well), so thatonce won (or played), it's available again only a few days/weeks later, accordingly to the lore and briefing text. Either remove the icon, or display it as non available (e.g. a grayed out icon). The purpose of this is to add some 'realism' to the world map, to prevent the player from 'camping' on the world map, and thus, possibly, to increase the game's life.
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Patrick_the_Winekiller
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PostSubject: Re: Replayable missions on the world map   Replayable missions on the world map I_icon_minitimeThu Jun 01, 2017 4:12 am

Excellent suggestions Rodmar. Although we probably won't change the vanilla campaign on subject 2, this will definitely be a thing in The Protectors Campaign.
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General9913
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PostSubject: Re: Replayable missions on the world map   Replayable missions on the world map I_icon_minitimeThu Jun 01, 2017 5:37 am

I agree! I like your suggestions Rodmar18! Very Happy

Good to know it will be featured in The Protectors! cheers
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Rodmar18
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PostSubject: Re: Replayable missions on the world map   Replayable missions on the world map I_icon_minitimeThu Jun 01, 2017 8:42 am

I must confess that I abuse the Defend the Rift mission on the Sundered Island, and sometimes even the Defend the Wall mission in Al-Diraq until I feel ready to confront the Ssrathi, around level 8-10!
I feel so ashamed of this. Sometimes.
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General9913
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PostSubject: Re: Replayable missions on the world map   Replayable missions on the world map I_icon_minitimeFri Jun 02, 2017 3:33 am

Rodmar18 wrote:
I must confess that I abuse the Defend the Rift mission on the Sundered Island, and sometimes even the Defend the Wall mission in Al-Diraq until I feel ready to confront the Ssrathi, around level 8-10!
I feel so ashamed of this. Sometimes.

Ha, I remember doing so sometimes as well. lol!
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PostSubject: Re: Replayable missions on the world map   Replayable missions on the world map I_icon_minitime

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