The Protectors Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


A place to discuss about The Protectors mod for Warlords Battlecry 3. Visit http://the-protectors.webs.com for more info.
 
HomeLatest imagesSearchRegisterLog in

 

 Shop-neutrality

Go down 
4 posters
AuthorMessage
Zetoo
Bug Catcher
Bug Catcher
Zetoo


Posts : 334
Join date : 2015-01-28

Shop-neutrality Empty
PostSubject: Shop-neutrality   Shop-neutrality I_icon_minitimeTue Jun 16, 2015 1:37 am

Unless there are other future plans, I suppose Shops should be always Neutral? Editor allows you to choose a team for it.
Back to top Go down
Patrick_the_Winekiller
Devourer of bugs
Devourer of bugs
Patrick_the_Winekiller


Posts : 1136
Join date : 2012-01-04

Shop-neutrality Empty
PostSubject: Re: Shop-neutrality   Shop-neutrality I_icon_minitimeTue Jun 16, 2015 6:14 am

I suppose you could have a shop on a side for aesthetics or special events. I wouldn't limit the choices and capabilities of the editor in this regard. (Quest buildings are forced neutral because otherwise they would cause a crash).
Back to top Go down
http://the-protectors.webs.com
Patrick_the_Winekiller
Devourer of bugs
Devourer of bugs
Patrick_the_Winekiller


Posts : 1136
Join date : 2012-01-04

Shop-neutrality Empty
PostSubject: Re: Shop-neutrality   Shop-neutrality I_icon_minitimeWed Jun 17, 2015 5:14 am

Yet I will not take this decision alone if need be. What do the others think? Speak!
Back to top Go down
http://the-protectors.webs.com
DeNarr
Lord
Lord
DeNarr


Posts : 24
Join date : 2015-06-06

Shop-neutrality Empty
PostSubject: Re: Shop-neutrality   Shop-neutrality I_icon_minitimeWed Jun 17, 2015 8:39 am

I don't see a lot of point in making them side specific. You could always just stick the shop in a particular side's base if you want to show it as "theirs". Besides, merchants only have one loyalty, and that's money Razz
Back to top Go down
Joe the Bartender
Keeper of Balance
Keeper of Balance
Joe the Bartender


Posts : 510
Join date : 2014-08-20
Location : The Candlekeep Inn

Shop-neutrality Empty
PostSubject: Re: Shop-neutrality   Shop-neutrality I_icon_minitimeWed Jun 17, 2015 9:13 am

Personally I think it would only restrict map creativity.
Back to top Go down
http://etheria.wikia.com/wiki/User_talk:Joe_the_Bartender
Zetoo
Bug Catcher
Bug Catcher
Zetoo


Posts : 334
Join date : 2015-01-28

Shop-neutrality Empty
PostSubject: Re: Shop-neutrality   Shop-neutrality I_icon_minitimeWed Jun 17, 2015 4:35 pm

DeNarr wrote:
Besides, merchants only have one loyalty, and that's money Razz
I agree with you here, but just for a moment, imagine you are in a campaign mission where you need to defend a shop for some reason. If the shop is on your side, or if on some passive ally side you must protect, the enemy will actively engage you, trying to destroy the shop you want to protect. If it remained neutral however (even within the base owners side base), the mission in question would be pointless, since you want to protect a building which will never be attacked (intentionally, I mean).
This turns more into a question of creativity (Joe) rather than aesthetics (Patrick) for me. And of course, protecting shrines or mausoleums is a possibility here as well (I haven’t done anything like that before, just for the record. I can imagine some graveyard, ghost kind of quests).
So, everything considered, may I, as undemocratically as it is, change my vote on this matter?
Back to top Go down
Patrick_the_Winekiller
Devourer of bugs
Devourer of bugs
Patrick_the_Winekiller


Posts : 1136
Join date : 2012-01-04

Shop-neutrality Empty
PostSubject: Re: Shop-neutrality   Shop-neutrality I_icon_minitimeTue Nov 17, 2015 2:55 am

Okay, this is not needed. Topic closed.
Back to top Go down
http://the-protectors.webs.com
Sponsored content





Shop-neutrality Empty
PostSubject: Re: Shop-neutrality   Shop-neutrality I_icon_minitime

Back to top Go down
 
Shop-neutrality
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Protectors Forum :: Bugs reporting-
Jump to: