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 Ranged units will not fire over melee units.

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Alexhandr
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PostSubject: Ranged units will not fire over melee units.   Ranged units will not fire over melee units. I_icon_minitimeMon Mar 09, 2015 4:20 pm

I am unsure if this is intentional or not, but over many games my friends and I have noticed that ranged units do not fire over melee. This is frustrating, but understandable, though not at all so when there are flying units above the melee units, and the archers and other ranged units do not attack the enemy flying units. It makes little sense why an archer would hesitate to fire at a Daemon above a halberdier.
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Patrick_the_Winekiller
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PostSubject: Re: Ranged units will not fire over melee units.   Ranged units will not fire over melee units. I_icon_minitimeSun Jun 14, 2015 7:29 pm

Well, this can be easily fixed by prioritizing certain units, but how should those priorities be made? You've stated an obvious one (daemon>halberdier) but should ranged units always attack the "strongest" one? Or should it always aim for the flying one first? I will need some suggestions here.

Alternatively, I could make it so it hits both the ground and the air target at the same time, but that seems a little unrealistic and silly for me.
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DeNarr
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PostSubject: Re: Ranged units will not fire over melee units.   Ranged units will not fire over melee units. I_icon_minitimeMon Jun 15, 2015 6:37 am

I think he means "over" as in "over the heads of". As in, melee units are blocking ranged units from firing through them.
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Patrick_the_Winekiller
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PostSubject: Re: Ranged units will not fire over melee units.   Ranged units will not fire over melee units. I_icon_minitimeTue Jun 16, 2015 6:51 am

DeNarr wrote:
I think he means "over" as in "over the heads of". As in, melee units are blocking ranged units from firing through them.
But that is not the case, is it? Since wbc1, ranged units are firing over other units in front of them. I am confused.
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Zetoo
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PostSubject: Re: Ranged units will not fire over melee units.   Ranged units will not fire over melee units. I_icon_minitimeTue Jun 16, 2015 3:56 pm

Patrick_the_Winekiller wrote:
I am confused.

Can I join you all in confusion? Is this the case when archers lose their ability to set their arrows on fire? Is it a matter of daemon chaos ability? (Perhaps not, but more lumber is required for this fire!).

Edit:To be more precise: flaming arrows upgrade fails to act in the presence of doomknights, slayerknights and daemons due to their chaos passive ability.
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Joe the Bartender
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PostSubject: Re: Ranged units will not fire over melee units.   Ranged units will not fire over melee units. I_icon_minitimeTue Jun 16, 2015 11:55 pm

Essentially they mean arrows lack a vertical component and always hit anything the sprite does. I assume what is wanted is to change the trajectory of the projectiles depending upon target.
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Patrick_the_Winekiller
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PostSubject: Re: Ranged units will not fire over melee units.   Ranged units will not fire over melee units. I_icon_minitimeWed Jun 17, 2015 1:03 am

Oh, I get it now. Simply put, if you are targeting an aerial unit, the arrow will be in the aerial layer (and will not be able to accidentally hit a ground unit). Am I right?
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Joe the Bartender
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PostSubject: Re: Ranged units will not fire over melee units.   Ranged units will not fire over melee units. I_icon_minitimeWed Oct 02, 2019 4:30 am

I would consider this a suggestion rather than a bug. I think it should get listed in the Discussions doc and then we can close this topic.
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PostSubject: Re: Ranged units will not fire over melee units.   Ranged units will not fire over melee units. I_icon_minitime

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